Blender 3.0 Search for: Current Status Not Enrolled Price $INR 2999/- for 3 Years Get Started Buy Now Course Content BLD – Introduction & Basic Requirements And Download-50 BLD – P-2 (Area) BLD – P-3 (Editors) BLD – P-4 (Navigating The 3D Environmen) Part 4-26 BLD – P-5(Frame Objects And Orbit Around Selection) BLD – P-6 (Selecting Objects) BLD – P-7 (Moving, Rotating And Scaling Objects) BLD – P-8 (Clear) BLD – P-9 ( Apply) BLD – P-10 (Creating And Deleting Objects) BLD – P-11 (Duplicating Objects) BLD – P-12 (Repeat Last) BLD – P-13 (Viewport Shading Options) BLD – P-14 (Viewport Overlays Menu) BLD – P-15 (Exercise – Transforming With Manipulators) BLD – P-16 (Exercise – Transforming With Shortcuts) BLD – P-17 ( Exercise – Transforming With Numerical Values) BLD – P-18 (Startup File) BLD – P-19 (Outliner, Collections And Visibility) BLD – P-20 (Modifiers) BLD – P-21 (Using Addons) BLD – P-22 (Undo And Undo History) BLD – P-23 (Quick Favorites Menu) BLD – P-24 (Modeling – Introduction And Selection) BLD – P-25 (Workspaces And Multi Object Editing) BLD – P-26 (Add Cube) BLD – P-27 (Inserting New Edges In The Model) BLD – P-28 (Deleting Parts Of The Geometry) BLD – P-29 (Joining And Separating Geometries) BLD – P-30 (Extrude And Inset) BLD – P-31 (Exercise – Modeling A Wardrobe) BLD – P-32 (Edge, Bridge And Fill) BLD – P-33 (Spin Tool) BLD – P-34 (Exercise – Modeling A Mug) BLD – P-35(Smooth Shading, Auto Smooth And Sharp) BLD – P-36 (Form Adjustment Tools) BLD – P-37 (Edge And Vertex Extrusion And Polybuild) BLD – P-38 (Separating And Merging Vertices) BLD – P-39 (Visibility) BLD – P-40 (Applying The Scale) BLD – P-41 (Proportional Editing) BLD – P-42 (Removing Loose Edges) BLD – P-43 (Removing Interior Faces) BLD – P-44( Modeling The Body Of A Helicopter) BLD – P-45(3Modeling The Other Parts Of The Helicopter) BLD – P-46 (Subdivision Of Surfaces) BLD – P-47(Crease) BLD – P-48 (Control Edges) BLD – P-49 (Avoiding Imperfections On The Surface) BLD – P-50 (Adjusting The Subdivision Of The Helicopter) BLD – P-51 (Advise you to do) BLD – P-52 (Cameras And Render) BLD – P-53 (Creating And Activating Cameras) BLD – P-54 (Eevee And Cycles Overview) BLD – P-55 (Render & Lights) BLD – P-56 (Materials) BLD – P-57 (Textures) BLD – P-58 (Pbr Textures) BLD – P-59 (Multiple Materials) BLD – P-60 (Environment Images) BLD – P-61 Environment Image With No Background BLD – P-62 Eevee Basic Settings BLD – P-63 Setting Up The Materials Of The Helicopter BLD – P-64 Data Blocks BLD – P-65 Shared Data Blocks And Single Users BLD – P-66 Garbage Collection And Fake Users BLD – P-67 Make Links BLD – P-68 Data Blocks – External Data BLD – P-69 Understanding Uv Mapping BLD – P-70 Unwrap BLD – P-71 Uv Mapping The Helicopter BLD – P-72 Creating images for painting BLD – P-73 Saving the images BLD – P-74 Stroke panel BLD – P-75 Falloff panel BLD – P-76 Using textures in the brush BLD – P-77 Texture mask BLD – P-78 Texture paint mode tools BLD – P-79 Mask Tool BLD – P-80 Face selection masking mode BLD P-81 Painting the base color of the helicopter BLD – P-82 Painting the base color of the helicopter BLD – P-83 Painting the base color of the helicopter BLD – P-84 Pivot center for rotatingscaling BLD – P-85 Snap Menu BLD – P-86 Snap during transform BLD – P-87 Repositioning the origin of the object – Basics BLD – P-88 Parenting objects BLD – P-89 Configuring the origins and the parenting of the helicopter BLD – P-90 Creating Keyframes