Course Content
BLD – Introduction & Basic Requirements And Download-50
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BLD – P-2 (Area)
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BLD – P-3 (Editors)
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BLD – P-4 (Navigating The 3D Environmen) Part 4-26
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BLD – P-5(Frame Objects And Orbit Around Selection)
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BLD – P-6 (Selecting Objects)
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BLD – P-7 (Moving, Rotating And Scaling Objects)
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BLD – P-8 (Clear)
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BLD – P-9 ( Apply)
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BLD – P-10 (Creating And Deleting Objects)
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BLD – P-11 (Duplicating Objects)
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BLD – P-12 (Repeat Last)
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BLD – P-13 (Viewport Shading Options)
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BLD – P-14 (Viewport Overlays Menu)
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BLD – P-15 (Exercise – Transforming With Manipulators)
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BLD – P-16 (Exercise – Transforming With Shortcuts)
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BLD – P-17 ( Exercise – Transforming With Numerical Values)
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BLD – P-18 (Startup File)
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BLD – P-19 (Outliner, Collections And Visibility)
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BLD – P-20 (Modifiers)
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BLD – P-21 (Using Addons)
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BLD – P-22 (Undo And Undo History)
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BLD – P-23 (Quick Favorites Menu)
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BLD – P-24 (Modeling – Introduction And Selection)
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BLD – P-25 (Workspaces And Multi Object Editing)
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BLD – P-26 (Add Cube)
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BLD – P-27 (Inserting New Edges In The Model)
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BLD – P-28 (Deleting Parts Of The Geometry)
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BLD – P-29 (Joining And Separating Geometries)
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BLD – P-30 (Extrude And Inset)
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BLD – P-31 (Exercise – Modeling A Wardrobe)
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BLD – P-32 (Edge, Bridge And Fill)
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BLD – P-33 (Spin Tool)
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BLD – P-34 (Exercise – Modeling A Mug)
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BLD – P-35(Smooth Shading, Auto Smooth And Sharp)
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BLD – P-36 (Form Adjustment Tools)
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BLD – P-37 (Edge And Vertex Extrusion And Polybuild)
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BLD – P-38 (Separating And Merging Vertices)
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BLD – P-39 (Visibility)
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BLD – P-40 (Applying The Scale)
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BLD – P-41 (Proportional Editing)
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BLD – P-42 (Removing Loose Edges)
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BLD – P-43 (Removing Interior Faces)
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BLD – P-44( Modeling The Body Of A Helicopter)
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BLD – P-45(3Modeling The Other Parts Of The Helicopter)
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BLD – P-46 (Subdivision Of Surfaces)
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BLD – P-47(Crease)
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BLD – P-48 (Control Edges)
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BLD – P-49 (Avoiding Imperfections On The Surface)
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BLD – P-50 (Adjusting The Subdivision Of The Helicopter)
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BLD – P-51 (Advise you to do)
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BLD – P-52 (Cameras And Render)
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BLD – P-53 (Creating And Activating Cameras)
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BLD – P-54 (Eevee And Cycles Overview)
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BLD – P-55 (Render & Lights)
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BLD – P-56 (Materials)
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BLD – P-57 (Textures)
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BLD – P-58 (Pbr Textures)
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BLD – P-59 (Multiple Materials)
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BLD – P-60 (Environment Images)
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BLD – P-61 Environment Image With No Background
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BLD – P-62 Eevee Basic Settings
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BLD – P-63 Setting Up The Materials Of The Helicopter
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BLD – P-64 Data Blocks
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BLD – P-65 Shared Data Blocks And Single Users
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BLD – P-66 Garbage Collection And Fake Users
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BLD – P-67 Make Links
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BLD – P-68 Data Blocks – External Data
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BLD – P-69 Understanding Uv Mapping
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BLD – P-70 Unwrap
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BLD – P-71 Uv Mapping The Helicopter
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BLD – P-72 Creating images for painting
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BLD – P-73 Saving the images
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BLD – P-74 Stroke panel
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BLD – P-75 Falloff panel
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BLD – P-76 Using textures in the brush
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BLD – P-77 Texture mask
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BLD – P-78 Texture paint mode tools
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BLD – P-79 Mask Tool
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BLD – P-80 Face selection masking mode
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BLD P-81 Painting the base color of the helicopter
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BLD – P-82 Painting the base color of the helicopter
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BLD – P-83 Painting the base color of the helicopter
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BLD – P-84 Pivot center for rotatingscaling
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BLD – P-85 Snap Menu
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BLD – P-86 Snap during transform
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BLD – P-87 Repositioning the origin of the object – Basics
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BLD – P-88 Parenting objects
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BLD – P-89 Configuring the origins and the parenting of the helicopter
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BLD – P-90 Creating Keyframes
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