Blender 3.0

Current Status

Not Enrolled

Price

INR 2999/- for 3 Years

Get Started

Course Content

BLD – Introduction & Basic Requirements And Download-50
BLD – P-2 (Area)
BLD – P-3 (Editors)
BLD – P-4 (Navigating The 3D Environmen) Part 4-26
BLD – P-5(Frame Objects And Orbit Around Selection)
BLD – P-6 (Selecting Objects)
BLD – P-7 (Moving, Rotating And Scaling Objects)
BLD – P-8 (Clear)
BLD – P-9 ( Apply)
BLD – P-10 (Creating And Deleting Objects)
BLD – P-11 (Duplicating Objects)
BLD – P-12 (Repeat Last)
BLD – P-13 (Viewport Shading Options)
BLD – P-14 (Viewport Overlays Menu)
BLD – P-15 (Exercise – Transforming With Manipulators)
BLD – P-16 (Exercise – Transforming With Shortcuts)
BLD – P-17 ( Exercise – Transforming With Numerical Values)
BLD – P-18 (Startup File)
BLD – P-19 (Outliner, Collections And Visibility)
BLD – P-20 (Modifiers)
BLD – P-21 (Using Addons)
BLD – P-22 (Undo And Undo History)
BLD – P-23 (Quick Favorites Menu)
BLD – P-24 (Modeling – Introduction And Selection)
BLD – P-25 (Workspaces And Multi Object Editing)
BLD – P-26 (Add Cube)
BLD – P-27 (Inserting New Edges In The Model)
BLD – P-28 (Deleting Parts Of The Geometry)
BLD – P-29 (Joining And Separating Geometries)
BLD – P-30 (Extrude And Inset)
BLD – P-31 (Exercise – Modeling A Wardrobe)
BLD – P-32 (Edge, Bridge And Fill)
BLD – P-33 (Spin Tool)
BLD – P-34 (Exercise – Modeling A Mug)
BLD – P-35(Smooth Shading, Auto Smooth And Sharp)
BLD – P-36 (Form Adjustment Tools)
BLD – P-37 (Edge And Vertex Extrusion And Polybuild)
BLD – P-38 (Separating And Merging Vertices)
BLD – P-39 (Visibility)
BLD – P-40 (Applying The Scale)
BLD – P-41 (Proportional Editing)
BLD – P-42 (Removing Loose Edges)
BLD – P-43 (Removing Interior Faces)
BLD – P-44( Modeling The Body Of A Helicopter)
BLD – P-45(3Modeling The Other Parts Of The Helicopter)
BLD – P-46 (Subdivision Of Surfaces)
BLD – P-47(Crease)
BLD – P-48 (Control Edges)
BLD – P-49 (Avoiding Imperfections On The Surface)
BLD – P-50 (Adjusting The Subdivision Of The Helicopter)
BLD – P-51 (Advise you to do)
BLD – P-52 (Cameras And Render)
BLD – P-53 (Creating And Activating Cameras)
BLD – P-54 (Eevee And Cycles Overview)
BLD – P-55 (Render & Lights)
BLD – P-56 (Materials)
BLD – P-57 (Textures)
BLD – P-58 (Pbr Textures)
BLD – P-59 (Multiple Materials)
BLD – P-60 (Environment Images)
BLD – P-61 Environment Image With No Background
BLD – P-62 Eevee Basic Settings
BLD – P-63 Setting Up The Materials Of The Helicopter
BLD – P-64 Data Blocks
BLD – P-65 Shared Data Blocks And Single Users
BLD – P-66 Garbage Collection And Fake Users
BLD – P-67 Make Links
BLD – P-68 Data Blocks – External Data
BLD – P-69 Understanding Uv Mapping
BLD – P-70 Unwrap
BLD – P-71 Uv Mapping The Helicopter
BLD – P-72 Creating images for painting
BLD – P-73 Saving the images
BLD – P-74 Stroke panel
BLD – P-75 Falloff panel
BLD – P-76 Using textures in the brush
BLD – P-77 Texture mask
BLD – P-78 Texture paint mode tools
BLD – P-79 Mask Tool
BLD – P-80 Face selection masking mode
BLD P-81 Painting the base color of the helicopter
BLD – P-82 Painting the base color of the helicopter
BLD – P-83 Painting the base color of the helicopter
BLD – P-84 Pivot center for rotatingscaling
BLD – P-85 Snap Menu
BLD – P-86 Snap during transform
BLD – P-87 Repositioning the origin of the object – Basics
BLD – P-88 Parenting objects
BLD – P-90 Creating Keyframes